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ben brady

VENICE: COLD

I never rendered any images for my final project so I thought I would just try some idea really quickly.  This would sort of be what the building might look like as you were walking over it.  The sharp gable lines start to frame Venice in a new way.

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VENICE: FInal Massing Model

easily the most ridiculous building I have ever designed.  One reviewer called it an “urban beast”…like if you were on safari and saw an elephant…you might go up to it, and maybe even touch it to feel it breath, but you wouldn’t get on it.  I thought that was great.

 

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VENICE: BOARDS

Here are some of the boards I presented during my final…many of them had models coming off of them which is not shown here as well as animations stuck to them.

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VENICE FINAL REVIEW

I finished studio.  I saw the sun rise 7 days in a row…i was completely nocturnal.  It went well and I was pleased with the work this semester.  I mean, the project wasn’t as resolved as I would have hoped, but the rest of it was pretty cool.  I was happy with the models, all the ipad stuff, and the drawings.  One reviewer said the drawings looked like comic books that had been left in the sun too long…haha.  Anyways, the reviewers were mostly Spanish dudes and it was a really productive conversation.  My first studio critic from GSD was there, Lluis Ortega of f451 Architectura.  Also, Michael Meredith of MOS, and Hashim Sarkis, as well as Manislla + Tunon from Madrid, as well as Julio Salcedo of Scalar Architecture in NYC, and Ignacio Gonzales Galan of Princeton and of course my instructor, Luis Rojo of Rojo Fernandez-Shaw.  It was a pretty intense room…but in a good way.  I think the comments were good and constructive.  They highlighted a lot of problems with the project that I could work on further.  They also engaged a discussion about representation and how it can provide feedback to the design project.  Basically, how representation isn’t and after-thought, but can be used as a very didactic method.  I was happy to have this discussion because I focused a lot on representation this semester.  I think too often at school we just design and dump some stuff out at the end…that models and drawings are the result, not the process…but I believe the opposite and I was trying to explore that this semester.   We went out for drinks afterwards and had some good conversations with the reviewers.  One of them told me i was twisted, in a good way and that I should just embrace it and go crazy.  hahah, I might do that.  Anyways, it was a good semester and I with I could do it again right now.  Here are some images from my review…not shown are models, which I will take photos of and show later.

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VENICE: FINAL PUSH (OR PULL)

I am in the final days of Venice Studio.  I am barely sleeping now.  I will post more images from the final project, but for now here are a couple images from light-painting with my ipad.  It is working much better now, but i have to put it down and work on more architectural drawings.

how it happens

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NOT EXACTLY MAKING FUTURE MAGIC

So my friend and collaborator Jeff Goldenson saw my iPad models (there is another one now that is site model/iPad cover)  and showed me these guys in London, BERG, who did these great things with lights and the ipad.  These guys are so cool and they made a nice video about this stuff…http://berglondon.com/blog/2010/09/14/magic-ipad-light-painting/…so clean.  They animate the stills and make like animations of animations sort of…very cool.  They call it Making Future Magic.  I am not quite making anything magical, and am just completely biting it from them…i just wanted to play around and see how hard it would be to do that.

Anyways, I wanted to see if it could be a relevant way of exploring my project.   Maybe the iPad doesn’t just light up the model…maybe it can become the model.  So I created a 3d model, took 200 contours of it, animated those contours back together, played a 5 second animation on my ipad as I pulled it gradually through space, with a camera on a  5 second exposure.  It took a tripod to get it to look decent, but I am happy with it.  The animation was missing a frame or something so that error with the vertical bars kept showing up all the time…woops!

it kinda worked

still not future magic

not quite future magic

OK, so I am gonna put down the iPads for a while and try to finish my project instead…no more messing around.  Our final reviewers were listed today and they are some really great architects and I want to have a complete project, not a bunch of interactive toys!

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